Showing posts with label should. Show all posts
Showing posts with label should. Show all posts

Saturday, 12 November 2011

Exclusive = Dick Move (SHOULD)

I have a distinct hate for console companies buying out other companies. Don't get me wrong, that's how businesses work but I hate the fact I wont be able to Play FF13-Versus on my 360. It looks like an extremely impressive FF and I wont be able to play that **** without a PS3.

DO WANT ..
But can't have ..

In this case, I don't get it. FF's have been coming out for the 360 since 12. What makes this one exclusive? Can't the 360 hardware handle it? The 360's hardware is pretty piss poor, no surprise there, Bill, so it wouldn't surprise me at all.

But exclusives in general aren't a good business prospect at all. Why limit yourself to ONE console? The 360, somehow, has the bigger market share than the PS3. I don't think of the Wii being in the same generation, it's its own generation so I can understand exclusives for the Wii, I'm cool with that. But the 360 and the PS3 should team up together and release the same games for each console if companies ever think they'll make more money.

I am quite excited about the Zone of the Enders HD pack coming to 360. And the Metal Gear Solid HD pack. And the Devil May Cry HD pack.

God, I love HD packs..

Ciao Squirees.

DO WANT ..
AND CAN HAVE!



Thursday, 3 November 2011

Rocksmith? (WOULD)

Well it has now begun, hasn't it? Well I think it has. Well, possibly maybe but I'm going to stop jinxing the hell out of this new concept I've thought up and simply tell you about it.

I know what I'm teaching my kid
right off the bat.


Everybodies heard about Rocksmith. And if you haven't, it's a new game, heavily influenced by Guitar Hero and Rock Band, where you can plug a device into the jack of any of your guitars and then use it to play songs on your console. 

Now I think this is amazing. Granted, you're not going to learn HOW to play the guitar, you're just going to learn a few songs but hey, it's better than nothing. Guitarists who know music theory can practise their rhythm, finger speed and just get better at playing whilst also learning some awesome songs in the process. Non-guitarists will get a feel for the guitar and then can jump on to learning some chords and some scales so they can make up their own music. It's a good idea.

But then you think "Ok, Joe, where are you going with this?" Well, I'll tell you, voice in my head who sounds frightfully flamboyant. They've now made real life guitars into something we have a reason to play. So why not incorporate other things?

Yeah, you're getting me now, aren't you? Other things. Throwing a few out there:

Photography: PLEASE, I WOULD BUY THE **** OUT OF THIS
Cooking: Not really a console game but a standalone that plugs into the USB slots that are going to come in the future.
Fitness: I'm not talking about that silly connect game or the Wii Fit, I'm on about something that you can take with you, that can train you, give you motivation and then rank you against the world, this is using you mind to attack most men and women's addictiveness to games and then applying that in getting healthy.

Ten points for Geese.
Bitches love Geese/

Oh god, I'd draw Pac-man
naked as well if I could.
Oh wait, I can.
TO THE NOTEBOOK!
There's a few ideas but the fact that gaming is now becoming a part of our productive lives, I'm thinking that games that reach the next generation will ultimately be beneficial to a kids upbringing.  Games that teach you how to cook and reward you for it, games that reward you for fitness, build hobbies etc etc it's a concept n the gaming market that has been reached but knowing my insane relationship with most game companies and how I know they will react is that they'll not reach  onto this concept of gaming because, simply I'm not the ******* Creative Director of anyone there, some guy who sits at his desk, drinking coffee and drawing naked pacman sketches seems to be able to get paid that much whilst the real, actual ideas harboured by our generation go by our daily lives not making a dent in the damn market.




All in all, my little squires and squirettes, the end of this concept is to make everything in your life a game using points and rank as a means to fuel all of us into actually doing something productive with our lives. Sure, I play guitar, I write novels, I know how to write about anything, I can cook, play Ocarina, know how to fix, build and use computers, know's a **** ton about fitness, knows martial arts but for other people, things like these can really help. a LOT. Companies, sack your creative directors and let me have a go. LET'S MAKE SOME MONEY!

Ciao, guys o/

HAHAHAHHAHAHHAHAHHAHHA
Ohh...

Tuesday, 1 November 2011

Game Concepts (SHOULD)

Who the **** doesn't like Bejewled?!
How come when I pick up a game these days, I always get the feeling of dread? There seems to be two things that compensate each other. Gameplay and Story. It's quite rare that we have both of these, at the same level of skill and quality, in one single game. Yes, I get it, companies need to get their games out there to break the bank but honestly, if they actually just thought about it instead of using die hard heavy business tactics, they'd actually, and quite easily, make a game worthy of buying and playing, possibly even topping the most popular games of all time.

I'll go into detail about numerous parts on how this could work. 

In general
The game industry is the biggest market out there right now, it makes a LOT more than the film and TV industry. So, it'd only be common sense to make sure you beat out game after game after game after game etc etc

Wrong.

What makes a company popular is having that one game which impresses everyone. Halo is to Bungie as Mass Effect is to Bioware. I actually had to research what other games Bungie made, same with Bioware. So the right move is to make a game stand out from the pack. Granted, Halo is a generic FPS but what makes it special is that it launched  the FPS genre straight into popularity. It remains the mainstream king and it'll stay there. Personally, I think that if Halo didn't become popular and the Call of Duty series took the crown instead, Halo wouldn't have been as popular as it was as the standard of shooting games would have been fast paced instead of having to deal with shields and tactics for different enemies.


Why am I such a whore for
DBZ games?
Other ways is to latch onto a franchise that already has a reputation. For example. numerous companies have been jumping on the anime band wagon to create games for Dragonball Z, Naruto and Bleach. The already huge amount of popularity with these franchises takes on the concept of being a part of that anime's universe. Well to some extent. Most anime games only cover the main aspect of each show and it's usually fighting. I guess the main business idea that applies to this corner of the market is to not put it all into one little package so they can make other games based around the anime but covering different aspects. Either that or they're damn right lazy. If they took their time for a huge project but done right, yes, I'm looking at you Alan wake and Duke Nukem Forever, they could create a game that could make a gamer feel right at home within the the world it represents.

Gameplay
You'd have thought they'd have learnt
for the sequel but nooooope.
Obviously, gameplay has to be the top priority, I'm lookin' at you, Final Fantasy 13 and yes, I look at things. Gameplay can do either of to things these days and that is fall into one of the generic genres OR create an entirely new concept. Now whilst the Fable series is a bunch of failed promises due to a team that isn't capable of extending its production time and making wonderful, majestic Peter look like a right twat. His ideas are interesting, what he put forward created an adventure/action/RTS/sim hybrid which I think is quite fun to play. If Peter didn't overestimate his shitty and stubborn production team and stuck to what he knew would be made, the game would be amazing as it'd pull through what it announced. Even with the setbacks, the Fabler series is still a standalone genre, you wont get the same feel that the Fable universe gives you. Back to gameplay, it doesn't centre on one thing. It centres on numerous things. The main aspect of Fable is probably the fighting. In reference to Fable 3, the more you fight, the more your weapon injects steroids into itself to get rid of the sexual tension of touching too many skeletons. Or in simpler terms, it levels up. The gameplay is sparse, not focusing on anything but that's the trick to it, it's unique. 

A bad example of gameplay would have to be the new Dragonball Z game called "Ultimate Tenkaichi". It has the most repetitive fighting style I've ever come across. If I wasn't such a sucker for DBZ games, I'd have stayed away from it. Every character is basically the same due to this fighting style, you just choose your favourite character and hack away. From the previous game, a level of skill and spam was needed to fight. In this game, the only skill you need is to initiate a combo to start a tame sequence of "Rock, Paper, Scissors". You did it wrong, Bandai, you really ****** up with this game. I honestly don't know how the creative directors in games companies get their jobs. I've thought up better ideas whilst typing this blog post. But the whoever made the big choice to turn DBZ into a flashy game of chance needs to be sacked. Give the damn job to me and I'll SHOW near perfect ideas for a DBZ game which would draw in people who've never heard of DBZ. They did bring back the story mode though which they shouldn't even have gotten rid of in Raging Blast 2 but the gameplay makes it boring as ****. 

SAVE OUR GENERATION
OH MIGHTY ONE!


A good example of gameplay would be Megaman. Yes. I said it. Megaman. No, I'm not legally retarded, I'm being serious. Every single game company should take tips from the Megaman series for it's gameplay and I'll explain why.  There are ZERO tutorials in the early series and the X series, far as I'm aware. How the hell did we learn what to do then? Easy, the game level design showed us. They use gameplay to trigger your little mind into reacting correctly to a situation, they SHOW you what happens before you get to the main challenge yourself. It's called "Initiative Gameplay" and that's why it's awesome. It's a straight out shooter based platformer and the only reason it's better then everything else is because of making players use initiative.

In conclusion, the point I'm trying to make here is this. They seem to cancel each other out these days. Usually, the stories good and the gameplay's bad and vice versa. The creative juice and time put into games these days focus on little tid bits rather than creating a game you can truly be immersed in. In Mass Effect 2, I always thought there wasn't enough. You've got an amazing concept of alien races, planets, big ass enemies and quite the plot but I always felt secluded onto quite a shallow path I couldn't venture far from. Sure, different things happen when you do things differently but they're not that great, they're just minor differences.

If a game concept focuses on one over the other than that's ok but they should at least state that with a slogan of some kind like "Made purely to blow things up" or "An immersive story that leaves you wanting more"  or something similar. Game concepts have the potential to become HUGE in terms of there being hardly any technological limitations these days. I'll buy the game that makes an immersive universe filled to the brim with content, freedom and player choices all with DLC that just keeps adding and adding to the game. 

That is all. Peace out, squires and squirettes. o/


I already regret trading you in, you time wasting, attractive little ****